Sunday, November 4, 2007
Week 9 - Weekly Assessment
The Plague
I was hit with the evil cold/flu/plague virus on Monday. I rarely get sick, but when I do...I get sick BAD. Sadly, this basically decommissioned me for the good part of the week. Didn't get much done on my part, which is not good. Fortunately, Darrell (my programming partner) has managed to figure out collision with hit points and importing audio into his modified version of Pong.
I am going to have to get going on the Alpha/Beta this week for the review on Nov 13. This week will be a week of stress :D
I was hit with the evil cold/flu/plague virus on Monday. I rarely get sick, but when I do...I get sick BAD. Sadly, this basically decommissioned me for the good part of the week. Didn't get much done on my part, which is not good. Fortunately, Darrell (my programming partner) has managed to figure out collision with hit points and importing audio into his modified version of Pong.
I am going to have to get going on the Alpha/Beta this week for the review on Nov 13. This week will be a week of stress :D
Week 8 - Presentation Critiques: Part 2
Project 3rd Cloud
Mechanics:
Dynamics:
Aesthetics:
Project Drive Through Tycoon
Mechanics:
Dynamics:
Aesthetics:
Project Circular Strife
Mechanics:
Dynamics:
Aesthetics:
Mechanics:
- Digital prototype – up/down/left/right movement keys
- Select/Equip items via menu system
Dynamics:
- Equipping weapons not intuitive
- Perhaps a pop up menu asking if player wants to equip the new weapon
- Not much else for the player to do at the moment
- Need to rigorously develop the story
- With a in-depth story, the will be more discovery for the player to enjoy
Aesthetics:
- Using RPG Maker makes it easy for the world to quickly be created
- Many “tiles” are premade and artists just have to create sprites that are up to par with the art from the engine
- So far looks good
Project Drive Through Tycoon
Mechanics:
- Touching paper pieces representing kitchen staff, customers, and food
- Touch food and customer that ordered it
Dynamics:
- Introduce a time limit for players to have a type of boundary
- More types of food for the player to interact with
- More game elements for the player to interact with
Aesthetics:
- Images are clear representations of what player will see in game
Project Circular Strife
Mechanics:
- Pick up bombs, circle ruins, blow up ruins
- Drive RC car
Dynamics:
- Improved controls
- Figure out how to whip bombs around
- Breaking/Reverse
- Time trial and demerits used well
Aesthetics:
- Players had immediate feedback with the RC car
- Nice idea
- Could see the physics involved for game
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