Monday, November 19, 2007
Week 11 - Weekly Assessment
Long days ahead...
This past week has been extremely challenging. I've been trying to program the core mechanics of the game for the digital prototype session, while Darrell has been working on programming the menu architecture. Reverting back to Game Maker has allowed us to slowly, but surely build up our game.
The Game Maker Community forums have been extremely helpful and its users are very passionate about using the platform to create games.
This Sunday has been very tiring. Half a day of straight programming is not my idea of relaxing, but it had to be done. I started to lose focus on what I was doing and began to start and stop many pieces of the code, which obviously gets nothing done. I had to stop and now I'm typing up my posts for this week.
Hopefully we can have something for Tuesday...
What works:
- randomizing player spawn points
- walking on surfaces, up hills
- gravity
- displaying HP, damage taken
- player collision detection with weapons
- initializing a countdown timer
- destructible terrain!!!
What almost works:
- fog of war, works but doesn't seem to want to cover the entire room
Work in progress:
- player turn system, next turn at the end of timer, next turn at the end of throwing weapon, skip player if dead, game over if team is dead, etc
What stopped working:
- player can't jump anymore...weird bug
Lots more to do... woo!
This past week has been extremely challenging. I've been trying to program the core mechanics of the game for the digital prototype session, while Darrell has been working on programming the menu architecture. Reverting back to Game Maker has allowed us to slowly, but surely build up our game.
The Game Maker Community forums have been extremely helpful and its users are very passionate about using the platform to create games.
This Sunday has been very tiring. Half a day of straight programming is not my idea of relaxing, but it had to be done. I started to lose focus on what I was doing and began to start and stop many pieces of the code, which obviously gets nothing done. I had to stop and now I'm typing up my posts for this week.
Hopefully we can have something for Tuesday...
What works:
- randomizing player spawn points
- walking on surfaces, up hills
- gravity
- displaying HP, damage taken
- player collision detection with weapons
- initializing a countdown timer
- destructible terrain!!!
What almost works:
- fog of war, works but doesn't seem to want to cover the entire room
Work in progress:
- player turn system, next turn at the end of timer, next turn at the end of throwing weapon, skip player if dead, game over if team is dead, etc
What stopped working:
- player can't jump anymore...weird bug
Lots more to do... woo!
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