Tuesday, November 13, 2007
Week 10 - Weekly Assesment
Troubling Times...
The past week has been very stressful. Being a project manager for another course, this course, and the lead programmer for out game...I had to take a step back and look at what I was able to accomplish this week. Since making the critical decision of switching to XNA in week 8, I have had to withdraw that decision and switch back to Game Maker.
On Friday and Saturday, I discussed with Darrell about what we were able to understand and piece together, I realized that with two weeks of XNA, we weren't even able to get 1/4 of what I managed to build with Game Maker in a day. I spent most of my Saturday trying for a last push into XNA, but realized that I could only visualize what was needed to be done in terms of classes and funtions and arrays, and that the task was just too insurmountable for two mediocre programmers.
Tutorials were plenty and I'm sure the TAs and instructors could provided some help, but it was just too complicated to piece all those sources of information together so that it could work for us.
Having been a project manager and team leader on past and present projects, switching to XNA has been the worst decision I have ever made. I failed to look past what we were able to accomplish in Pong and didn't realize the depth of our knowledge and understanding. I suppose the illusion of the enthusiasm and efforts made for XNA were too great to pass up.
With XNA behind us, I spent my Sunday cracking through the Alpha I made in Game Maker. In the few hours of working on it, I managed to produce more results than when I was working in XNA...
The past week has been very stressful. Being a project manager for another course, this course, and the lead programmer for out game...I had to take a step back and look at what I was able to accomplish this week. Since making the critical decision of switching to XNA in week 8, I have had to withdraw that decision and switch back to Game Maker.
On Friday and Saturday, I discussed with Darrell about what we were able to understand and piece together, I realized that with two weeks of XNA, we weren't even able to get 1/4 of what I managed to build with Game Maker in a day. I spent most of my Saturday trying for a last push into XNA, but realized that I could only visualize what was needed to be done in terms of classes and funtions and arrays, and that the task was just too insurmountable for two mediocre programmers.
Tutorials were plenty and I'm sure the TAs and instructors could provided some help, but it was just too complicated to piece all those sources of information together so that it could work for us.
Having been a project manager and team leader on past and present projects, switching to XNA has been the worst decision I have ever made. I failed to look past what we were able to accomplish in Pong and didn't realize the depth of our knowledge and understanding. I suppose the illusion of the enthusiasm and efforts made for XNA were too great to pass up.
With XNA behind us, I spent my Sunday cracking through the Alpha I made in Game Maker. In the few hours of working on it, I managed to produce more results than when I was working in XNA...
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