Monday, September 24, 2007
Mechanics, Story, and More?
Just generating ideas...
Story (subject to change)
Story (subject to change)
- player hates cafeterias
- noticed that cafeteria patrons are basically zombies
- wants to get rid of all the cafeterias around the world
- wants to find origin of cafeterias and all the "tainted food" (Cafeteria Wikipedia) - California late 19th century
- battles cafeteria zombies with "tainted food" - radioactive glowy (help to light up fog of war)
- food fights his/her way to cafeteria boss who is creating the tainted food in Clifton's Cafeteria - from 1935
- card game (pokemon, yu-gi-oh, hydro, etc)
- timer hourglass for time constraint (30sec? 60sec?)
- food cards will have stats and possible AoE
- player debuff cards? - lose turn? time cut in half?
- battleship (grid positioning, fog of war)
- player debuffs (mario kart oil slick on windshield, sticky food - slowed movement, spicy food - lose turn, etc)
- fog of war? (black out, military throw glowing mushrooms to light up area?)
- how to introduce 3D aspect to game?
- world map, player travels around world to defeat cafeteria "chef" bosses
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